kudos

kudos

here's what some of the fine folks i've worked with in the past have to say about me...well, at least this is what they're saying to my face(*grin*). also, if you're a member of Linked In, you can go check out some of my other endorsements at Linked In.


"billy is a perfectionist like myself. this and his ability to create a character with minimal concept work and little art direction made it very easy for me to get exactly what i wanted. i was always able to reach him when needed and he had no fear of putting all that it took into this project to meet my requirements. he not only completed what i'd commisioned him to do, he totally researched the project and understood it. because of this he was able to contribute in other small ways outside of character development. whenever i need character work done, billy will be the first person i contact. "

--Jason Rubin
President of MORGANrose LLC and Co-Founder of Flektor



"we contracted billy harper to model, texture, rig, and animate some of the most important characters in our game. any fears we may have had about working remotely with billy were dismissed during our first few weeks of working together. billy’s extensive base of knowledge allows him to asks questions early on so that both parties know what work will be involved and what exactly will be delivered. the quality and timeliness of his work has been exemplary. in short, we will continue to work with billy on future projects and would recommend him to other companies without hesitation. "

--Greg Uhler
Producer at Bottlerocket Entertainment



"billy has been a pleasure to work with - not only does he have a vast knowledge of art history and popular culture, he also has a complete understanding of the basics - anatomy, composition and color theory - he is educated in many disciplines, a quality not found very often these days! what i find extremely helpful is the fact that billy requires very little handholding - he WILL follow directions to the 't' if given, but he also is capable of completing a task through to the end - totally self-motivated and without supervision. Through his innate ability to transfer two-dimensional designs into three-dimensional masterpieces, billy is a tremendous addition to any project and in my mind one of the finest modelers around today (oh, and he does a MEAN moonwalk, too...)"

--Mathias Lorenz
Art Director at EA-Tiburon
Superman Returns Game



"when talent and focus meet you always end up with great results on time! i am always impressed with the way an artist can have a such a huge impact in a short time. i credit billy for getting us off and running in the right direction on madden next gen. the powerful models that he built for the marquee initial shot proved to be an invaluable resource for setting the visual bar."

--Ric Sluiter
Art Director at Walt Disney Feature Animation



"there's flat-out no one I endorse higher than billy harper. period. we were co-leads on superman and it was an amazing time. bill is extremely focused, dedicated, creative and efficient. we pioneered new ground together and he developed amazing processes and pipelines as well as amazing art. i could not have done it without him. i miss working with him and hope to again soon. "

--Joe Vance
Look Development at Walt Disney Feature Animation



"billy was a pleasure to work with and is a really nice guy. he never shied from responsibility and met every task with cheer and enthusiasm. he contributed greatly to the early jak projects. he was deeply missed when he left naughty dog."

--Stephen White
Co-President of Naughty Dog Inc.



"billy is an outstanding artist with top notch technical know-how. he models 2D concepts to a polished finished end. billy "pluses" anything he touches. it's a pleasure and boost of confidence to have someone of this caliber pulling for your team. if you want top quality work finished on time without any headaches--this is the artist for you."

--Mark Koerner
Production Designer/Art Director at Naughty Dog Inc.



"while not having worked directly with senior harper, i must confess that his reputation as an outstanding modeler, rigger and pixel ninja has preceded him throughout our industry. all of the work that I have seen from him is clean, well thought through and appears to have been made with a fair amount of joy and ease, something that is not easy to accomplish. do not let his boyish charms fool you."

--Bay Raitt
Artist at Valve Software
Creature Facial Lead at Weta Digital on Gollum